Pac-Man Finite State Machine

Overview

Developed a Finite State Machine (FSM) implementation to model and control the behavior of ghosts in a Pac-Man game. This project demonstrates the application of FSM concepts to game AI, creating more realistic and dynamic enemy behaviors.

Key Features

Technical Implementation

Technologies Used

GitHub Repository

View the source code and documentation on GitHub.

Project Timeline

November 2021

Applications

This project demonstrates how FSMs can be applied to:

Learning Outcomes

Contact

For more information about this project or to discuss FSM applications, please contact me.